Zombie City

Gameplay Programmer

Platform: PC

Tools Used: Unity engine, adobe photoshop

Genre: zombie, survival, FPS

Team Size: 1

Github link: Zombie City Project

Overview:

For this school assignement I made

  • A behaviour tree for the zombie Ai, using a statemachine.

  • I created a Player Survival System that keeps track of your health, food and water. The player has to search for supplies in order to survive.

  • An FPS System, where all weapons in the game are derived from a base weapon class from which behaviour can be changed for each new weapon added.

  • An Ammo counter, the player can scavange for ammo on the map.