Zombie City
Gameplay Programmer
Platform: PC
Tools Used: Unity engine, adobe photoshop
Genre: zombie, survival, FPS
Team Size: 1
Github link: Zombie City Project
Overview:
For this school assignement I made
A behaviour tree for the zombie Ai, using a statemachine.
I created a Player Survival System that keeps track of your health, food and water. The player has to search for supplies in order to survive.
An FPS System, where all weapons in the game are derived from a base weapon class from which behaviour can be changed for each new weapon added.
An Ammo counter, the player can scavange for ammo on the map.